Games

We bring every phase of game and simulation development to life. Our proprietary   Procedural Augmented Generation (PAG) system seamlessly connect AI agents to all aspects of the game environment. Integrating visuals, mechanics, real-time data and economics to enrich virtual experiences.

PAG: Procedural
Augmented Generation

RAG for Games and Simulations

Our novel approach that brings the power of Retrieval Augmented Generation (RAG) to Procedural Augmented Generation (PAG) in games and simulations by feeding multi-modal contexts (images, descriptions, game states) into our system, we can dynamically drive procedural generation pipelines with contextually aware parameters.

Agentic 3D Painting

Painting 3D Models with our AI Agents

Our Agentic 3D painting uses an army of AI agents to paint 3D models. Our vision agent analyzes features like curvature, edges, and material properties to create maps that guide the painting process. This mimics how human artists consider the form and texture of an object before painting it.

Agentic Generative Depth

Generative Depth in Games and Simulations

Discover how our Retrieval-Augmented Generation (RAG) system is pushing the boundaries of traditional pipelines. This video offers an exclusive behind-the-scenes look at our creative process, where procedural generation rules meet innovative Agentic Generative Depth.

Adaptable to
different genres

By showcasing examples across multiple genres and simulations, we ensure this technology remains adaptable and resilient. This system is just one piece of a larger ensemble: small models collaborating with creative minds to transform interactive experiences.

Agentic Gameplay:

PAG augments gameplay systems

Our PAG generates synthetic data to condition the creation of gameplay systems, while the simulation engine transforms these elements into an immersive experience. Our approach uses synthetic data generated from simulation to condition the generation of all gameplay elements - from NPC behaviors to environmental systems.

Systems augmented:

Physics-based NPC behaviors emerging from conditioned rule sets.
Dynamic procedural gameplay systems (spawning, navmesh, interactions.)
Environmental and contextual content created via conditioned generation.
Real-time simulation bringing these elements together cohesively.

Agentic Workflows

PAG augments gameplay systems

We customize generative pipelines to create stunning, ultra-realistic visuals, with unlimited customization for a dynamic and personalized experience.