Agentic Gameplay:
PAG augments gameplay systems
Our PAG generates synthetic data to condition the creation of gameplay
systems, while the simulation engine transforms these elements into an
immersive experience. Our approach uses synthetic data generated from
simulation to condition the generation of all gameplay elements - from
NPC behaviors to environmental systems.
Systems augmented:
• Physics-based NPC behaviors emerging from
conditioned rule sets.
• Dynamic procedural
gameplay systems (spawning, navmesh, interactions.)
•
Environmental and contextual content created via conditioned
generation.
• Real-time simulation bringing
these elements together cohesively.